PUBLICATIONS

  • Interval Temporal Random Forests with an Application to COVID-19 Diagnosis
    Leibniz International Proceedings in Informatics 206, 7:1 - 7:17. Proceedings of the 28th International Symposium on Temporal Representation and Reasoning (TIME 2021). F. Manzella, G. Pagliarini, G. Sciavicco and I.E. Stan.
  • Statistical and Symbolic Rule Extraction from EEG Signals
    Lecture Notes on Computer Science (subseries in Artificial Intelligence) 13258, 536 - 546. Proceedings of the 9th International Work-Conference on the Interplay Between Natural and Artificial Computation (IWINAC 2022). M. Coccagna, F. Manzella, S. Mazzacane, G. Pagliarini, and G. Sciavicco.

Misura ciò che è misurabile, e rendi misurabile ciò che non lo è.

Measure what is measurable, and make you measurable what is not.
- Galileo Galilei -

MY FAVOURITE SOFTWARES

PROGRAMMING

What is a programmer without his favourite editor?

Atom Editor

for its versatility.

Visual Studio Code

for its debugging tools.

GAME ENGINE

Godot

my favourite game engine for 2D games.

Unity

my favourite game engine for 3D games.

Unreal Engine

I never worked with it but I know the basics.

TEAMWORK AND WORKFLOW

It is extremely important to keep a consistent and maintainable project.

Git

for project versioning.

Discord

for team communications and fast assets sharing.

Slack

for team communications and fast assets sharing.

GitHub

it is the most used remote for project repositories.

AUDIO

not an expert but I know music very well for studying guitar and piano for many years.

Audacity

fast cutting and effect application editor.

Linux MultiMedia Studio

definitely the best open source DAW around.

FMOD

perfect for event-based sound integration in games.

GRAPHICS

I'm definitely not a graphic designer but when I need to act like one I use these softwares.

Krita

for concept art.

Inkscape

for vector graphics.

GIMP

for sprite and textures.

Photoshop

same as GIMP.

Aseprite

for pixelart graphics.

Spine

for animations and prototyping.

The cake is a lie.

- Portal -

MY KNOWLEDGE

WEB TECHNOLOGIES

Javascript

HTML5

CSS3

Node.js

jQuery

Bootstrap

PHP

Django

React

LANGUAGES

BASH

Julia

Python

C

C#

C++

GDScript

Java

GAME ENGINES

Godot

Unity

Unreal Engine

SHADER LANGUAGES

CG

GLSL

HLSL

Godot Shading Language

OPERATING SYSTEMS

Linux

Windows

MacOS

DATABASES

MongoDB

MySQL

WORK PORTFOLIO

My works. I hope you enjoy.

"..."

- Link, The Legend of Zelda -

ABOUT ME

My interest in developing videogame was born when I was 13. Back in the days I hit my head against the limitation of game engines if you can't code.
Since then I started my journey through the coding world.

At the time I was playing around with a trial version of RPGMaker XP and just copy-pasting code from forums and crossing my fingers. Afterwards I started modifying them to accomplish my needs until I started fabricating them by my own.

Now I can code in several languages and I can make games with the most powerful engines like Unreal Engine 4, Unity 3D e Godot.

Of course, being an Open Source enthusiast, my favourite is the last one.

Now I'm currently developing my own engine for a project named Necronomicon Chronicles, a browser board game.

Federico Manzella

Who says a programmer can't play guitar and piano? Of course I'm passionate about electronics and computing too.

CURRICULUM VITAE

CONTACT ME

If you have any questions about my services, or anything else contact me by mail: