I AM NOW A FREELANCE

Data Scientist and Software Architect

As the founder of ferdiu AI Solutions, I offer bespoke freelance services in Data Science and Software Architecture, rooted in advanced Symbolic Machine Learning research and real-world experience in full-stack engineering. Drawing on my ongoing role at the ACLAI Lab, University of Ferrara, where I’ve designed symbolic decision tree frameworks in Julia (e.g. Sole.jl), I help clients bridge the gap between cutting-edge research and deployable solutions. My background also includes leadership in DevOps, CI/CD workflows, and software design as Lead Developer / AI Scientist at IN MM S.r.l. ([github.com][3]). Whether you need transparent ML pipelines, explainable AI modules, or scalable architecture for intelligent applications, I bring a unique blend of scientific rigor, coding craftsmanship, and strategic vision honed over years of research and product development. Let’s collaborate to turn innovation into impact.


Formal education will make you a living; self-education will make you a fortune.

- Jim Rohn -

EDUCATION

  • M.Sc. in Artificial Intelligence, Data Science and Big Data
    University of Ferrara

    Sept 2023 – Ongoing

    Topics: artificial intelligence, machine learning, data analysis, computer vision, NLP.

  • B.Sc. in Computer Science
    University of Ferrara

    Sept 2020 – March 2023

    Grade: 109 / 110
    Thesis: The Voice of COVID-19: Breath and Cough Recording Classification with Temporal Decision Trees and Random Forests
    Topics: computability and computational complexity, computer graphics, database, data structures, software engineering.

  • Advanced training course in Game Design and Development
    ECIPAR Bologna

    Nov 2019 – Dec 2020

    Topics: game design, level design, game development, game production, workflow organization (Slack, Git), C# programming language, Unity (game engine), Unreal Engine 4 (the basics), video games history.


The only way to go fast is to go well.

- Uncle Bob -

PUBLICATIONS

JOURNAL ARTICLES

CONFERENCE PROCEEDINGS


Misura ciò che è misurabile, e rendi misurabile ciò che non lo è.

Measure what is measurable, and make you measurable what is not.
- Galileo Galilei -

MY FAVOURITE SOFTWARES

PROGRAMMING

What is a programmer without his favourite editor?

Kate Editor

as simple text editor.

KDevelop

as IDE.

Atom Editor

for its versatility [RIP].

Visual Studio Code

for its debugging tools.

GAME ENGINE

Godot

my favourite game engine for 2D games.

Unity

my favourite game engine for 3D games.

Unreal Engine

I never worked with it but I know the basics.

TEAMWORK AND WORKFLOW

It is extremely important to keep a consistent and maintainable project.

Git

for project versioning.

Discord

for team communications and fast assets sharing.

Slack

for team communications and fast assets sharing.

GitHub

it is the most used remote for project repositories.

AUDIO

not an expert but I know music very well for studying guitar and piano for many years.

Audacity

fast cutting and effect application editor.

Linux MultiMedia Studio

definitely the best open source DAW around.

FMOD

perfect for event-based sound integration in games.

GRAPHICS

I'm definitely not a graphic designer but when I need to act like one I use these softwares.

Krita

for concept art.

Inkscape

for vector graphics.

GIMP

for sprite and textures.

Photoshop

same as GIMP.

Aseprite

for pixelart graphics.

Spine

for animations and prototyping.

The cake is a lie.

- Portal -

MY KNOWLEDGE

WEB TECHNOLOGIES

Javascript

HTML5

CSS3

Node.js

jQuery

Bootstrap

PHP

Django

React

LANGUAGES

BASH

Julia

Python

C

C#

C++

GDScript

LaTeX

Java

Vala

R

ProLog

Rust

Fortran

Ruby

GAME ENGINES

Godot

Unity

Unreal Engine

SHADER LANGUAGES

CG

GLSL

HLSL

Godot Shading Language

OPERATING SYSTEMS

Linux

Windows

MacOS

DATABASES

MongoDB

MySQL

WORK PORTFOLIO

My works. I hope you enjoy.

"..."

- Link, The Legend of Zelda -

ABOUT ME

Federico Manzella

I work as a freelance data scientist and AI specialist under the name ferdiu AI Solutions with a lot of experience in the industry. My passion for technology and innovation drives me to deliver cutting-edge solutions that help businesses harness the full potential of their data.

Every day, I am driven by the challenge of pushing technological boundaries while delivering practical solutions that meet my clients' needs.

While I work as a freelance I do research in Symbolic Machine Learning at the ACL[AI] Lab at the University of Ferrara (Italy), where I graduated in Computer Science, since my first year of bachelor's degree. There I am contributing in both the theoretical and implementation part of algorithms for data analysis and machine learning and in the design and implementation of a framework for Symbolic Machine Learning in Julia programming language.

I held the triple role of DevOps Engineer, Software Architect and AI Scientist at IN MM S.r.l. where I blended my expertise in development, operations, and artificial intelligence to drive innovative projects forward. I worked there until I realized that I wanted to start my own business, later creating my current main activity: ferdiu AI Solutions.

But my first love, and the reason I started studying computer science, is Videogame Development. I started when I was 13, copying and modifying code around the web until I designed, developed and published various games on many digital distribution services.

I am looking forward to making all of these worlds, the machine learning on the one hand and game development on the other, collapse into one.

CONTACT ME

If you have any questions about my services, or anything else contact me by mail:

Email: me@ferdiu.it

or